Showing posts with label Stacy. Show all posts
Showing posts with label Stacy. Show all posts

Saturday, April 30, 2011

Grand Port, 1810

Last Thursday, Curt and Stacy showed up at my place for a re-enactment of the action at Grand-Port, under the tropical sun of the Indian Ocean. As mentioned previously, this was the only clear French naval victory of the Napoleonic Wars. I used a modified version of the Trafalgar ruleset that I refer to as "Trafalgar Redux". Basically, I've replaced saving throws with more hits and increased the chances of strinking colours. The game runs more smoothly and ships rarely fight to the bitter end.

  I wrote comments on the set-up map in French, to reflect the fact that most of the documents depicting or narrating the battle are in French. Grand Port presents unique challenges in naval warfare. The battle took place in a treacherous bay, an ideal terrain for defense. Boats also played different important roles, like towing ships or transporting personnel. Captain Curtis Pym was in charge of Sirius and Magicienne, in the upper left, while Captain Stacy Willoughby waited in the upper right corner aboard Nereide and Iphigenia. I, as the referee, was in charge of the French forces who were to act under pre-programmed priorities. The British captains, instead of heading directly to the French line, decided to capture the shore battery first. Requesting all the boats, Captain Curtis Pym landed troops near the fort. His ship sustained lots of damage, but the operation was a success. Not only would the British avoid the fire from the battery, but they would also use the captured guns against the French and prevent supplies from reaching the French ships in the late phase of the scenario. To simulate rivalry and delays in communication, the British captains were required to write letters to each other. Captain Curtis Pym to Captain Stacy Willoughby Willoughby, I have taken the position (though no thanks to your crew, who were mostly drunk). I have commanded the shore pilot to assist your advance on the French position, knowing you need as much help as possible. As I have done my part I beseech you not to make a cocked hat of the fulfillment of your duty. God save the King. After having captured the battery, both squadrons proceeded to the French line. Captain Stacy Willoughby (upper right) had the pilot, allowing him to reroll rolls for ending up grounded. Captain Curtis Pym (upper left) decided to move forward without the pilot, risking to become grounded on a "1" (D6) for every 4cm of movement. Having to move forward about 40cm, the odds were not good for Pym!  Captain Stacy Willoughby to Captain Curtis Pym Most Gracious Pym, Aghast at the completenes of your victory! No doubt you have found the addition of my crew to your ranks beneficial. Please remember they are gentlemen. If you are less bull headed than usual, you will await our ships as guidance through those treacherous waters. Ah. I see as I’m sadly mistaken. We will endeavour to strike out to port and then pass the Froggies on the port side. Once done with the enemy, we will see what we can do about dislodging your ships. Britannia will rule the waves.


Against all odds, Captain Curtis Pym made it through the bay and was able to reach the French line, combining the firepower of the four British Frigates. In the above picture, the Ceylon is already grounded and has struck colours after a duel with the shore battery. The corvette Victor, at the right of the line, is drifting, after her anchor line was ruptured. Captain Curtis Pym to Captain Stacy Willoughby Willoughby, Can you send the pilot to the Magicienne? Captain Stacy Willoughby to Captain Curtis Pym My Dear Pym, Mr. Howarth is somewhat busy at the moment. But I will do against my better judgement and accomodate
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Captain Curtis Pym, trying to emulate Captain Foly at the Battle of the Nile, was going to enter the gap behind the Bellone, the flagship of capitaine Dupperé, with the intend of using raking fire.  Captain Curtis Pym to Captain Stacy Willoughby Willoughby, I am crossing to your port with BOTH of my ships. Draw of the Sirius and replace with Iphigenia.


This is the moment when the Bellone struck colours. It was a stunning victory for the British side. All in all, it was a very pleasant scenario that could have taken a completely different paths with different decisions. The score for the captains is as follow: Captain Stacy Willoughby: 160 points - 50 points for the letters - 10 points for crippling the Victor - 100 points for being the first to score a first hit on an enemy ship Captain Curtis Pym: 225 points - 50 points for the letters - 75 points for capturing the Bellone - 100 points for capturing the commander - 100 points for being the first to have an enemy ship strike colours. I did not give points for capturing the battery because it was not on my list and because, indirectly, it allowed a greater victory to the British. In fact, the captured battery was also the first one to score a hit on an enemy ship as well as the first one to have en enemy ship strike colours. But I've decided to reward the ships captains instead. This scenario was played for the first time and the British won a stunning victory. Why? - Instead of showing rivalry, as was the case between Pym and Willoughby, both British commanders collaborated very closely, graciously exchanging resources like boats, crew and the pilot. - Thinking out of the box helped and capturing the shore battery deprived the French of important strategic advantages. - Captain Curtis Pym was EXTREMELY lucky and was able to navigate through the bay without becoming grounded. - The French ships were bounded by pre-programmed priorities. I thought the special rules I developped for the battle of the Nile would apply here as well. But it appears that the French could have had more freedom for manoeuvers, like sending crews to support the shore battery. I think I would change a few things if we play this scenario again: - Forget about the "British rivalry" rule that did not really work. Players "naturally" enjoy to collaborate. - Have the French side taken by a player instead of of using programmed priorities. The boats offer lots of interesting options and it will make things a lot harder for the British. - Drink the rhum straight instead of using mixes.

Thursday, April 14, 2011

April 14th Postgame: 'Conflict of Heroes' or 'Chomping of Gyros'


I dragged out a boardgame for tonight's session to give the toy soldiers a bit of R n' R. We played two games of Academy Games' 'Conflict of Heroes' (COH) which is basically an very inspired re-imagining of Avalon Hill's classic 'Squad Leader'. All four of us are Old Salts of boardgaming from the early 80s and we clearly remember the heady days of 'Advanced Squad Leader' (ASL) with its binders of rules and wavering towers of chits. COH distills much of what is great about ASL to provide a nice, espresso shot of WWII ultra-violence without the required lifestyle commitment.


Dan and Sylvain cut their teeth with a small scenario before the Main Event.
The first game was just a small infantry-only primer to get Sylvain up to speed and to reaquaint the rest of us to the rules' mechanisms (though a big thanks to Stacy for shouldering the burden of the rules lawyering). The games typically last only around 45-90 minutes so its quite feasible to get in two or three games in a night. 

Dan nervously nibbling his fingers to the quick contemplating the onslaught of Soviet zombies...
The second game was a 4-player scenario with a silly twist. It had the Germans set up in a village in what was thought to be a quiet sector of the eastern front. Nonetheless, out of the mists emerge hordes of Soviet Zombies wanting to feast on the flesh of the Hitlerites. Really, who can not have fun playing a scenario with zombies? The Germans had to exit 7 squads off the map using the halftracks whereas the zombies had to devour at least 7 German squads. It was great fun with the Germans managing to evacuate 4 squads out of the village before being overrun by the undead. Lots of laughs and a great scenario!

The mapboard very near the end. The brown chits are the zombies. Not much German gray out there as they had become lunch.
Next week we're back to our 'Wings of War' WWI campaign with the Germans choosing the flight mission...

Thursday, April 7, 2011

April 7th Postgame: Wings of War Campaign


Well, we played our Wings of War campaign last night to determine who would be going forward as the attacker for Mission 2 (1916). Dan sent up his fresh British pilots and Stacy met him with his German lads. One balloon, Allied, was on the table near the British lines. I spent the night doling out damage cards to both players, drinking beer, giving useless advise and well, drank more beer.


In about a turn or two the balloon will go thermal. With the Roland above it.
 Stacy's single seater (Albatros DIII) managed to claim both Allied aircraft as victories but was shot down in the last moments of the game by the rear gunner of his last victim (an RE 8). His Roland two-seater tore into the British balloon causing it to explode (right underneath him)! His damaged plane managed to sputter home with engine damage.

The combatants, sans balloon, jockeying for the next run at each other.
 Dan's two-seater (RE 8) took an amazing amount of punishment before being shot down, but the observer did his country proud by shooting down the perfidious Albatros. His Sopwith went down in flames as it was too close to the exploding balloon... Luckily all the downed pilots/observers managed to survive and escape to their respective lines. Back in time for tea and medals, eh?!

This sortie, the third of the set, gave the overall Mission Victory to the Central Powers who will choose the next scenario and will be the attackers in the next game.

Tuesday, April 5, 2011

Thursday April 7th: Warhammer Fantasy and Wings of War


 Hi Guys!

This week we are double booked with games. I know, when it rains... First up is a Warhammer Fantasy game at Sylvain's, with his Wood Elves going against Dana's, what, High Elves? Well, I hope its Elves that Sylvain is up against as it would be nice for him to get a dose of his own 'arrow-storm' medicine. ;)

The other game is going to be a continuation of our 'Wings of War' campaign. This will be the third sortie for the 1916 'Battle Over the Trenches' mission. Dan and Stacy will be over at Curt's for this scrum. This sortie will break the tie on this Mission and we will proceed to the next in the 1916 year.

If our game is done early then I hope to head over to Sylvain to see his crushing defeat...

Also, guys, please note the event calendar above and the sidebar event notice/confirmation gadget. Please sign-up with a google account (if you haven't already) so you can use these.

Thanks!!